Races

Human

Humans are the most prevalent race in all the known world. Including the half-elves and half-orcs, they make up the majority of the total population of humanoid races. Most humans are peasants, farmers and village folk, but a good number of them are also nobles or lords who own land. The humans worship any number of gods presented in the Pantheon.

 

Dwarf

The dwarves were created by the gods during their war with the Everlasting Dragons. Originally summoned as earth elementals and given flesh. At the war's end, they returned to the earth, but as mortals. They made their homes in the caves of the world. While they could not use the magics that elves did, they became expert craftsmen, forging the very weapons the gods would use to fight in their war. Mountain Dwarves keep to themselves in their mountain homes, and tend to be xenophobic. Hill Dwarves are the most commonly seen, as they make their homes alongside humans in villages and cities as smiths, masons, jewelers, or any other profession worth mastering. Dwarves worship heroic figures from their ancestry, like Durin, who is their progenitor and paragon.

 

Elf

The elves were created during the God's war with the Everlasting Dragons. They were spirits of the air and water summoned by Melora and the gods of light as soldiers. The elves fought well for Melora, but a faction was seduced by darkness and sold their souls to Emin to fight for him against the Gods. This was how the elven race was first split in two. The elves found homes in the forests of Feldarris. The light elves settled in the Forest of No Return, the Mirror Forest, and the Silver Woods, all of which had ancient trees. A few elves made homes in smaller forests as well. The dark elves went to the island of Ys, where Emin's soul rested after he was defeated, and found an ancient tree for themselves deep in the Dark Forest. With the help of the ancient trees, the elves sealed their forests. Yet there was further dividing amongst the elves to do. Those who chose the forest that would come to be known as the Forest of No Return found that their new home had become a portal to the fairy realm. This caused time to flow very strangely, and nearly stop in the case of aging. Children still grew, as did trees, but it appeared that once an inhabitant of the Forest of No Return reached maturity, they aged no further. Thus, these elves effectively became immortal and came to be called the high elves, while their cousins in the other forests lived for around a thousand years before passing on. The other elves became the Wood elves, who still live thousand year lifespans. The elves follow the Old Faith of druidism, and worship Melora and Ramuh.

-Drow are not playable.  They are native to a different plane from Feldarris.

 

Halfling

Halflings are fairly rare, but that can also be attributed to their knack for keeping to themselves and not being very outgoing or adventurous. Not much can be said about halflings that isn't already known; they live freely among humans and dwarves. They're not really city folk, preferring to live simple lives as farmers, but for those who are merchants, journeying from town to town can be exciting enough. The halflings worship any number of gods.

 

Dragonborn

Extremely rare, at least on the mainland. Back in their homeland, the island nation of Arkhosia, dragonborn by far the most prevalent. Those who live on the mainland were either stranded, abandoned, or simply traveling. The other humanoids see the dragonborn as monstrous at their worst, and mildly dangerous at their best. Because of this, the other races usually give any passing dragonborn more than enough space when one comes into town. The dragonborn mostly worship Tiamat and Bahamut.

 

Tiefling/Aasimar

Tiefling and Aasimar do not constitute as a race of people unto themselves. They are the product of fiends, angels, gods, demons or devils interfering with mortal lives. Tieflings are outright feared and hated because of their infernal appearance. When a tiefling walks into town, the townsfolk take it as an ill omen, a portent of woe that will sweep through their little community. Some tieflings play this up, relishing in the fear they bring to those who hate them, though still there are those who damn even their own existence, and try to at least hide their appearance from those around them as to not spread fear, or at least to evade a lynch mob. Aasimar, on the other hand, aren't even aware they are anything special until one singular defining moment in life that awakens their gifts. Usually this is a life threatening encounter, and more often than not it proves more fatal than helpful. Once an aasimar realizes their celestial heritage though, it's up to that person to decide how to use their abilities.

Races

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